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I was very privileged to join a team of extraordinarily talented gamemasters.  We created a wacky game where a human resources interviewer (Director Levelboss!) asks a hapless job seeker (the player) a series of silly and sinister questions that pose implausible hypothetical situations.  I had the easy and fun job: writing the questions.  I then watched as our art, programming, and musical score crews did the serious work of bringing the game to life.  

While this was going on, Buffalo-area game enthusiasts children came to see the action, as well as play a variety of games made available on hardware supplied by Game Space members, and Mike Thomasson, adjunct professor of Digital Media Arts and a video game historian.  These included historic, pioneering games and game systems, as well as games developed more recently by game developers working outside the big electronic entertainment corporations.  Enthusiastic gamers young and old played some classic and creative games on these systems throughout the event.  Talented game artists answered questions about the gamemaking process, and encouraged younger gamers to consider trying to make games themselves.  

 

 

 

Simultaneously, similar game jams took place around the world:  diverse peoples with a common interest brought their talents together to collaborate in a weekend.  Canisius College was an ideal venue for Buffalo’s Global Game Jam site.  

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